uploaded by Anon_2763 ,
Last change: 30-06-2021 Published: Jun 21, 2021,
Publisher: Pixel Crushers
Price: $42.50 USD - Size: 33.63 MB
Minimum Unity Version Required: | Asset Published Date: Jun 21, 2021 |
Price: $42.50 Publisher: Pixel Crushers Latest Release:2.2.18 Size:33.7 MB Compatible:2017.4.1 or higher Description
The powerful, top-rated dialogue system used in Disco Elysium, Crossing Souls, Jenny LeClue, Lake, The Last Door, and many many more, the Dialogue System for Unity makes it easy to add interactive dialogue and quests to your game. It`s a complete, robust solution including a visual node-based editor, dialogue UIs, cutscenes, quest logs, save/load, and more. The core is a lean, efficient conversation system. A large collection of included, optional add-ons make it quick and easy to drop conversations into your project and integrate them with other assets. No scripting required. Complete C# source included.
Visual, node-based dialogue editorImporters for Chat Mapper, articy:draft 1/2/3, Twine, Ink, Neverwinter Nights, Talkit, JLC, JSON, and CSV formatsExport screenplay format, voiceover asset list, CSV, Chat Mapper, and moreBuilt-in localization support (or use i2 Localization)
Dynamic, branching conversation treesBarks and alertsCutscenes (audio, animation, etc.)Cinemachine & Timeline integrationQuick Time Events (QTEs)Quest systemNPC status & relationship systemEasy language localizationSave/load without scriptingOptional Lua scripting and variable systemComprehensive documentation and tutorials
GUI-independent; works with all GUI systems, including Unity UI & NGUIBuilt-in support for Unity UI, NGUI, TextMesh Pro, Super Text Mesh, & moreInput system-independent; works with Unity Input, Rewired, New Input System, etc.Modular interfaces: swap in your own UI or cutscene systemSeveral beautiful, fully-customizable UI skinsDetailed sci-fi environment & animated modelWorks in 2D and 3DWorks in VR (Oculus Rift, Vive, GVR, etc.)
Components for drop-in integration into existing frameworksCinemachine & TimelineAction-RPG Starter KitAdventure CreatorAnimator Timeline Editorarticy:draftBehavior DesignerBolt Visual ScriptingCinema DirectorChat MapperCore GameKitCorgi Platformer EngineCustomizable Sci-fi Holo InterfaceDeftlyDoozyUIEasy SaveEmerald AI 2FaceFXGameFlowI2 LocalizationICodeInk (by Inkle)Invector`s Third Person ControllerInventory EngineInventory ProKGFMapSystemLively Chat BubblesLook AnimatorLove/HateMakinomMaster AudioMotion ControllerOpsive Ultimate Character ControllersOpsive Ultimate Inventory SystemORK FrameworkPlayMakerQuest MachineplyGameRealistic FPS PrefabRelationsInspectorRewiredRogRogo LipSyncRPG KitRT-VoiceSALSA with RandomEyesSLATE Cinematic SequencerSuper Text MeshTalkitTextMesh ProText AnimatorTopDown EngineTwineTop-Down RPG Starter KitUFPSUltimate Notification SystemuMMORPGUniStormuRPGuSequenceruSurvival
Includes complete, thoroughly documented & optimized C# source code
Anon_546 say: I wish there were some more skins to the dialogues. If anyone know of it then do tell :)
Write a good review that gets approved will adds 500MB download credits + 5 credit file + 1 exclusive credit + 5 points to your score to your account!
The whole thing can be simplified by Anon_1814 Was looking for good visual novel plugin that I can use with Unity and I stumbled with this, LDC, and VN Toolkit. Focusing on this, I was actually impressed with the previews but I guess just because the previews are good you can't say that the actual product is good too.
Although it do has fairly alot power, the overall workflow is just complex. You got lots of editor windows to go to, lots of scripts to tweak in the inspector, and all just to get your desired output. The system is also too open-ended that it ended up so complex like for example the dialogue ui. You can edit alot of it but just seeing the lengthy script inspector gui on the inspector feels daunting to touch and modify it.
Commenting on the UX, although kind of straightforward on what things can do the workflow hinders its effectiveness. You'll be moving through tabs filling things up for your sequence that you'll probably get lost along the way.
I've also tested the sample scene, and fiddling with it for hours I can say that I have some things that I don't understand how they work. I don't like software explicitly teaching me about simple things just to figure it all out.
+ Has power with right usage
+ Importing from 3rd party programs like articy:draft, and chat mapper
- Overly complex implementation
- Software really sticking to deliver the intended result (lots of exposed variables, scripts attached to objects)
- Not friendly user interface
- Lots of bloat feature (Lua? really? just because you've heard Lua is popular with creating scripted events doesn't mean you'll use it. There's a better way than this especially you're in Unity and not in a barebone engine.)
If you're that kind of guy who doesn't like to deal with complex stuff that can actually be simplified, then you're actually better off writing your own tool to do this kind of stuff.
don't like how it was implemented by Anon_983 I didn't use this asset for more than one reason :
1- any asset that is related to 3rd party application is a no for me.
2- Lua interpreter? seriously? another no for me
3- hard learning curve, well that is not a main reason to say no to an asset but if there is another choice out there that is easier, i may give that one a try first. and guess what there is more than one for competition It is good for the price but we have better tool that do the same! by Anon_556 The product is really good and does what it says it does, but for the price, we could have something with more capabilities.
It's a bit difficult to understand and is more suitable for people of medium range, a beginner would be extremely difficult to implement this product.
We have other tools which, although more expensive, but they bring many tools and this inclusive.
Only to implement the dialogues yes I would buy this product but if you need something more definitely buy another one, one product more complet.