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Playmaker 05/Jun/2021 Price: NOTE: Alpha versions of Unity are not officially try to support beta versions of Unity when possible, but it is generally recommended that you use an official Unity release for maximum Asset Store Marketplace Unreal Unity Manufactured by: Hutong Games LLC 1.9.1.p5 Product ID: 3034 65 5 68

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Playmaker(exclu)


uploaded by Anon_2236 , Last change: 05-06-2021
Published: May 3, 2021, Publisher: Hutong Games LLC
Price: $65.00 USD - Size: 18.22 MB

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Product description

Minimum Unity Version Required: | Asset Published Date: May 3, 2021 | Price: $65.00
Publisher: Hutong Games LLC
Latest Release:1.9.1.p5
Size:18.2 MB
Compatible:2017.4.1 or higher
Description
The top-rated visual scripting tool for Unity used in Hearthstone, INSIDE, Hollow Knight, The First Tree, Observation, Dreamfall Chapters and more:Project Showcase
Artists and Designers: Realize your creative vision without coding! Unlock the power of Unity.
Programmers: Add a powerful visual state machine editor to your toolbox.
Interface with scripts or extend Playmaker with Custom Actions.

THE PLAYMAKER DIFFERENCE


Easy To Understand


Other visual scripting tools simply expose the Unity API (written for programmers) and C# language (programming) as thousands of nodes.
If you already know how to code you can probably build what you need, but it`s a huge learning curve for non-programmers!


PlayMaker takes a higher level approach, offering an intuitive structure with States, Actions and Events to quickly build behaviors.
This actually empowers both non-programmers and programmers to create more quickly and efficiently.


Production Ready


PlayMaker has been used in dozens of shipped products including Hearthstone, INSIDE, Hollow Knight, The First Tree, Dreamfall Chapters, Firewatch and more.
We`ve worked with AAA studios to solo indie developers to make sure PlayMaker meets their needs on every platform.


Performance


Other visual scripting solutions use delegates or reflection calls for every single node in the graph.
Even simple behaviors need many nodes.
This quickly adds up to a heavy hit on performance!


PlayMaker actions are C# scripts like any other script in your project.
Calling them is quick and efficient.
You also need fewer actions to do the same work as dozens of nodes in other visual scripting tools.


Ecosystem


PlayMaker has an active user community with admins and power users online to answer your questions.
The Ecosystem Browser provides easy access to a constantly growing collection of custom actions, tutorials, samples, templates etc.


Many third party assets have PlayMaker support, with easy to use Actions so you don`t have to figure out APIs written for programmers.


Features
:: NEW Nested Prefab support in 2018.3+
:: NEW Integrated UI Actions and Events.
:: NEW Auto-Convert Variables in Actions.
:: NEW Performance improvements.
:: NEW Category Icons for Actions.
:: NEW Favorites and Recent Actions.
:: NEW New Action Attributes.
:: Build behaviors in an intuitive Graph View.

:: Drag-and-Drop Actions - no syntax errors!
:: Save time with Copy/Paste and Templates.
:: Access scripts and third party plugins.
:: Enjoy powerful runtime debugging:
:: Watch States, Variables, and Events.
:: Pause and Rewind time with Debug Flow.
:: Download Action Packs for popular plugins:
:: NGUI, 2DToolkit, Photon, iTween...
:: Extend Playmaker with Custom Actions.
:: Watch tutorials on our YouTube Channel.
:: Join an active online community.
More Info >>
NOTE: Alpha versions of Unity are not officially supported.
We try to support beta versions of Unity when possible, but it is generally recommended that you use an official Unity release for maximum compatibility.
Anon_994 say: This package is great, because Im a designer. I have done little games when using this package. it has saved me time and money,
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An essential tool for beginner game designers by Anon_295Vote
Like the other reviewers said, this asset is probably the single most useful tool for people who want to design games but don`t yet have a solid programming knowledge. Playmaker has plugins for tons of other popular assets, like nGUI, DOTween, etc. so it`s very easy to tweak the asset to get it to do exactly what you want. As someone who doesn`t code, the most useful element on a basic level is the ability to send functions and variables between Playmaker behaviors and custom scripts. Once you become comfortable sending information back and forth this way, you`ll quickly unlock the incredible power of the asset. So far I`ve used Playmaker to make a point-and-click adventure game, a touch-based visual novel (including simple icon and character animations), and a 3D infinite runner type game. Once you get used to the Playmaker interface, ,you can use it to prototype and test simple gameplay elements extremely quickly. It`s also a great tool for quickly setting up title screen menus and commands. These are pretty easy to do in code as well, but as an all-in-one prototype tool, you can`t go wrong with Playmaker. The only thing to keep in mind is that behavior trees can get *very* long and complex, so it`s really important that you understand and track each behavior as you`re working on it. Especially if you have a general game controller object, the behavior tree can end up getting really confusing, and it`s not as easy to leave comments in Playmaker as it is in a custom script. Other than that, I can`t recommend this asset enough.
Possibly the best asset by Anon_1316Vote
So first off I would like to say that this is probably the best asset in the asset store for a lot of people, me included. With that said let's say more good things about it. This makes programming not about writing code but to visually create the things you want to happen. This is done by using visual state machines using states, actions, connecting them with transitions, which is a lot easier than it sounds since you just click something then drag it to another thing. Then you have completed your coding.

I would like to add that it isn't a drag and drop solution to learning how to program; the tutorial series on Youtube is 4.5 hours so it does take a little bit of time to get into everything of it. But compared to learning how to "program in code" this is like less than 1% of that effort imho.

I assume that this is by far the most supported asset if you look at what other assets are customized to work specifically with Playmaker. Custom actions are great to connect other assets to Playmaker integrating them into the ecosystem if visual state machines. Also new actions are created by fans and shared for free in the forums at Hutonggames, the creators of Playmaker.

And yeah it has been battle tested a lot and was according to Blizzard devs an important tool in creating Hearthstone. That is pretty neat.
My thoughts.... by Anon_680Vote
Ok, before I write a review about this asset, lets be clear about something.
If you are gonna make games with Unity, sooner or later you need to get your hands dirty with coding, you need to sit and learn C#, there is no way around it. but...
If you have a company with some coders and some designers, that is when any of the visual coding solutions will become handy, you see, there are times that people need to do tiny mini stuff, like, lets say opening a door when you get close to it every time. and your programmers are really busy with very complex stuff, like writing their own serializer, AI, and many more complex aspects. If you would be the manager of this project, you would prefer to not divide the attention of programming department to every little need of the designer department. There would be two solutions a) putting those mini needs to idle until the programming department get free idle time (will never ever happen :p) or b) find an asset that can be used easily by non programmers and your designer department to get those little jobs done. That is when any visual scripting solution can play big and nice role.
Now about play maker. there are few solutions on asset store. And unity devs replied to a question in Unite that they would like to implement their own visual scripting, but they want to make it the right way !!?? My guess is that they fist want to finish IL2CPP and then write an editor for it that works like a visual scripting asset, at least that would be a sane way of doing it.
So, until that time (who knows how long it will take) the best solution in asset store in really play maker, non of other assets can compare to this one. So if your team really need a visual scripting asset, don't waste time with others, this is the best.
This deserves a 100 Star rating by Anon_1142Vote
Really. PlayMaker is the greatest asset in the Asset Store. This should come built-in with Unity.
Whether you are a coder, a 3D artist, a pro, a newbie or anyone who use Unity, PlayMaker will be essential for your workflow. And also, PlayMaker has a simple, intuitive and self-explanative interface.
When you first open PlayMaker, you may get confused, as I did. But then there is the extensive series of tutorials in the HutongGames Youtube Channel. Just watching one of them will be enough for you to understand how it works.
And a whole online community and great support for this asset...
What I have to say is, if someone gave me the chance to get an asset in the Asset Store for free, then it would definitely be PlayMaker, rather than those very expensive stuff, like substance Database and All Access.
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